©2019 by Anna Libbie Grossman. Proudly created with Wix.com

ANNA LIBBIE GROSSMAN

Anna Libbie Grossman is a Sound Designer for Immersive/Interactive environments, VR/AR, Gaming, Experience Design, and Live Performance.

As Supervising Sound Editor on “Terra Incognita”, a VR Installation created by Ilana Kirschbaum, Anna led a team of sound designers and composers in creating and managing sound assets for both VR and Installation. Anna implemented and handled the object-based mixing of the audio assets in VR and oversaw the ambisonic mix and implementation in the Installation space. 

 

As co-lead programmer, Anna handled sound integration, device communication, and gameplay mechanics on “Islands/Seom,” an AR installation of digital encounters and world-simulation with showings at: DIG Slamdance, Indiecade Night Games, and SIGGRAPH Asia Tokyo. In Julie Bour’s “Solidus” Anna used contact mics to create a musical interface for the dancers to become instruments in the score.

 

Anna assisted Leon Rothenberg on Inkstories’ “Hero” (2018 Tribeca Storyscapes Award, Official Selection 2018 Sundance Festival), a VR installation published by Starbreeze Studios placing participants at the center of a civilian air raid in Syria. Anna has also assisted at the Pasadena Playhouse, Geffen Theatre, and Mark Taper Forum, and worked as Associate and A1 at the Rubicon Theatre.

Sound equipment